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Creature Encyclopedia (2021)

 

 

I designed this encyclopedia for a creature collection game at Mightier. In the game, players collect rock creatures called Lavalings, and combine them into bigger monsters. Players can use this encyclopedia to look up information on the Lavalings that they have collected.

Visually, the encyclopedia was designed to look like a researcher's journal, in order to make it seem like the player is studying the creatures while exploring out in the wild. I integrated elements like thumb tacks and sticky notes to capture this personality.

Functionally, each entry of the encyclopedia provides several details about the creature in question, including the creature's elemental type, level, and habitat. Entries also include a reference to which Lavalings need to be combined to create certain larger monsters

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Gummy Pop Menus (2022)

 

For this project, I took an existing game from the Unity Asset Store, and redesigned the UI according to Mightier's specifications.

 

The original game, had several elements which Mightier wanted to remove, including a "lives" system and a player avatar system. There were also other UI elements that needed to be added- most notably the Mightier "gizmo," which is used to monitor the player's real-life stress levels. In addition to working on the UI for this project, I also designed 70 of the game's levels.

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Abracabattle Cards and Tableaus (2022)

Abracabattle is a tableau-building card game where players learn magical spells and use them to fight their

opponents in wizard battles. Spell cards are bought and placed into the player’s tableau, and are activated by rolling

dice.

The tableau had to clearly convey all of a player's information (ie. their abilities, health, and how much money they had), and also included notes to remind beginner players about certain rules. The cards had to clearly convey their cost, ability, elemental type, and income value.  It was also important for them to seamlessly fit on the tableau, making it feel satisfying to buy new cards and place them in your empty slots.

To read more about Abracabattle, please click here.

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