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Creature Encyclopedia (2021)



I designed this encyclopedia for a creature collection game at Mightier. In the game, players collect rock creatures called Lavalings, and fuse them together into crystalline animals called Fuselings. This encyclopedia provides players with a reference to look up information on the Lavalings and Fuselings that they have collected.

Visually, the encyclopedia was designed to look like a researcher's journal, in order to make it seem like the player is studying the creatures while exploring out in the wild. I integrated elements like thumb tacks, sticky notes, and taped-in-photographs to capture this personality.

Functionally, each entry of the encyclopedia provides several details about the creature in question. This includes the creature's appearance, scientific name, elemental type, level, and how many of them you have collected. The page also shows the creature's rarity and habitat, so that players know where to look if they want to catch more. Additionally, the Fuseling entries include a reference to which Lavalings need to be combined to fuse into that specific Fuseling.

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Gummy Pop Menus (2022)


For this UI project, I was tasked with taking an existing game from the Unity Asset Store, and redesigning the UI according to Mightier's specifications. The original game, called Puzzle Match Kit, had several elements which Mightier wanted to remove, including a "lives" system and a player avatar system. There were also other UI elements that needed to be added- most notably the Mightier "gizmo," an element that is found in all Mightier games and is used to help players monitor and regulate their real-life stress levels. In addition to working on the UI for this project, I also designed 70 of the game's levels.

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Abracabattle Cards and Tableaus (2022)

Abracabattle is a card game where players learn magical spells and use them to fight their opponents in wizard battles. Spell cards are bought and placed into the player’s tableau, and are activated by rolling dice (kind of like in Machi Koro). The UI was very important for this project, because it helped communicate how to play the game (along with the instructions). The UI also had to allow the cards to seamlessly fit into the tableau, and to make it feel satisfying to buy new cards and place them in your empty slots.

Every card included 6 important pieces of information: the card name, cost, ability, elemental type, and income value, plus a visual illustration to represent that card's power. The spellbook tableaus cover even more information than the cards do, including your player's health, how much currency you have, and what all of your current card abilities are (you can have up to 9 abilities active at one time). The tableau also included reminders about the structure of a turn, and how to place cards in your slots.

To read more about Abracabattle, please click here.

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