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Gummy Pop (2022) is a Match-3 game that uses biofeedback to help relieve the player's stress.

I designed 70 unique levels for the game. I also worked on UI, and had to modify the game's existing interface to include the Mightier "gizmo"-- a visual tool that is used to monitor the player's real-life stress levels.

We used Unity as our game engine.

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Tag in Bananaland! (2021) is a casual and fast-paced tag video game, designed for up to 4 players on local multiplayer.

As designers, we sought to bring the feeling of playing on a playground to computer screens. We used unique obstacles, a hand-drawn art style, silly sound effects, and upbeat music to create this playful atmosphere.

I worked on animations and UI for this project. Our team used Unity as our game engine.

The game can be downloaded and played here.

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The Devoids (2021) is a narrative point-and-click game inspired by "Memento" and “12 Minutes”, where the player travels to the past in search of evidence they can use to prove their innocence

I worked on the narrative and game design for this project. Our team used Unity as our game engine.

The game can be downloaded and played here.

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Pushing Your Buttons (2021) is a single-player puzzle game, where the player interacts with red and blue buttons to open doors and reach their goal at the end of the level.

The game uses elegant mechanics in complex ways to create interesting level design puzzles.

I designed, programmed, and created the art for this game. I used Unity as my game engine.

The game can be played online here.

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Real Soccer (2021) is a ridiculous soccer video game. The game is heavily inspired by “QWOP” and “Goldeneye”. Our goal was to make the game's controls so hard to use, that they resulted in derpy, chaotic, and humorous gameplay. 

I worked on project management, art, and UI for this project. We used Unity as our game engine.

The game can be played online here.

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Travis Trails and the Tale of the Treeteller’s Treasure (2020) is an action-adventure RPG about a ranger named Travis Trails who is tasked with recovering a stolen gem.

This was an entertaining game to create, because I created Travis Trails as a character a long time ago. It was really satisfying to be able to take my old character design ideas, and express them through this game.

I designed, programmed, wrote, and created the art for this game. I used Gamemaker Studio 2 as my game engine.

The game can be played online here.

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Wow Nice Teeth (2021) is a simulation game about brushing your their teeth.

 

The twist of the game is that the controls frequently get their functions reversed, which makes the game a lot harder to play than it looks. It is a really fun game to watch other people play, as players often laugh at themselves due to how bad they are at playing it.

I designed, programmed, and created the art for this game. I used Gamemaker Studio 2 as my game engine.

The game can be played online here.

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